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<channel>
	<title>redesigndavid.me &#187; Portfolio</title>
	<atom:link href="http://redesigndavid.me/portfolio/feed/" rel="self" type="application/rss+xml" />
	<link>http://redesigndavid.me</link>
	<description>I run, read, rig and write cuz I want to serve mankind...</description>
	<lastBuildDate>Sun, 29 Aug 2010 10:31:29 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Demo Reel 2010</title>
		<link>http://redesigndavid.me/5709/2010/08/15/demo-reel-2010/</link>
		<comments>http://redesigndavid.me/5709/2010/08/15/demo-reel-2010/#comments</comments>
		<pubDate>Sun, 15 Aug 2010 13:19:38 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[Shared]]></category>
		<category><![CDATA[modCharSetup]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[demo reel]]></category>
		<category><![CDATA[Reel]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/?p=5709</guid>
		<description><![CDATA[]]></description>
		<wfw:commentRss>http://redesigndavid.me/5709/2010/08/15/demo-reel-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Animate Blendshapes Weights per Vertex</title>
		<link>http://redesigndavid.me/4561/2010/08/08/animate-blendshapes-weights-per-vertex/</link>
		<comments>http://redesigndavid.me/4561/2010/08/08/animate-blendshapes-weights-per-vertex/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 07:57:21 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Animate]]></category>
		<category><![CDATA[eddie murphy]]></category>
		<category><![CDATA[Joints]]></category>
		<category><![CDATA[nutty professor]]></category>
		<category><![CDATA[skinCluster]]></category>
		<category><![CDATA[technique]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[vertex]]></category>
		<category><![CDATA[weights]]></category>
		<category><![CDATA[width]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/?p=4561</guid>
		<description><![CDATA[I found a way to animate blendshapes&#8217; weights, without any plugin, merely using connections. I&#8217;m posting a tutorial soon. You think you can figure out a way to accomplish this?
I will post a tutorial in two weeks time.
The technique would be applicable to more than just weights for blendshapes. It might even be possible to control weights for skinCluster joints too (if that helps for anything? Yeah, it should.) Some other possible applications would be blendshapes for the way Eddie Murphy turned into Nutty Professor.
Thanks everyone!!!! :) Hope to hear from you!
]]></description>
		<wfw:commentRss>http://redesigndavid.me/4561/2010/08/08/animate-blendshapes-weights-per-vertex/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Add Joints Per Vertex</title>
		<link>http://redesigndavid.me/4466/2010/08/05/add-joints-per-vertex/</link>
		<comments>http://redesigndavid.me/4466/2010/08/05/add-joints-per-vertex/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 09:27:25 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[blendU]]></category>
		<category><![CDATA[closest point]]></category>
		<category><![CDATA[correct position]]></category>
		<category><![CDATA[correct positions]]></category>
		<category><![CDATA[deformer]]></category>
		<category><![CDATA[fol]]></category>
		<category><![CDATA[nurbsSurface]]></category>
		<category><![CDATA[polygon]]></category>
		<category><![CDATA[setAttr]]></category>
		<category><![CDATA[vector product]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/?p=4466</guid>
		<description><![CDATA[There are two methods to make an a mesh follow the vertexes of another mesh. One is to use a wrap deformer or add the influencing mesh as an influence in a skinCluster with use components enabled. The problem with wraps is it could get a bit slow. The problem with the next is somehow the post normalization available in Maya2011 doesn&#8217;t work with it. I decided to write a script that create joints and make the follow each vertex on the influencing mesh. Theoretically, you&#8217;ll have the best of all words.


proc jointsOnVerts (string $polygon) {
    $grp = `createNode transform -n ($polygon+&#34;vtxGRP&#34;)`;
    $size = size(`polyInfo -faceToVertex $polygon`);
    for ($i=0;$i&#60;int($size);$i++){
        $trans = `createNode transform`;
        $pos = `xform -q -ws -t ($polygon+&#34;.vtx[&#34;+$i+&#34;]&#34;)`;
        xform -ws -t $pos[0] $pos[1] $pos[2] $trans;
        $fol=`createFolliclePolygon $trans $polygon`;
        delete $trans;
        $joint = `createNode joint -n ($polygon+&#34;vtx&#34;+$i)`;
        parent $joint $fol[0];
        setAttr ($joint+&#34;.t&#34;) 0 0 0;
        setAttr ($joint+&#34;.r&#34;) 0 0 0;
        setAttr ($joint+&#34;.jo&#34;) 0 0 0;
        parent $fol[0] $grp;
    }
}

proc string[]  createFolliclePolygon  (string $posTransform, string $nurbsSurface) {
    // make vector product nodes to get correct positions of the transform node
    $vecprod = `createNode vectorProduct`;
    setAttr ($vecprod+&#34;.operation&#34;) 4;
    connectAttr ($posTransform+&#34;.worldMatrix&#34;) ($vecprod+&#34;.matrix&#34;);
    connectAttr ($posTransform+&#34;.rotatePivot&#34;) ($vecprod+&#34;.input1&#34;);

    // connect the correct position to a closest point on surface node created
    $cpos = `createNode closestPointOnMesh -n ($posTransform+&#34;_CPOS&#34;)`;
    connectAttr ($nurbsSurface+&#34;.worldMesh&#34;) ($cpos+&#34;.im&#34;);
    connectAttr ($vecprod+&#34;.output&#34;) ($cpos+&#34;.inPosition&#34;);

    // create a follicle node and connect it
    $folTransform = `createNode transform -n ($posTransform+&#34;follicle&#34;)`;
    $fol = `createNode follicle -n ($posTransform+&#34;follicleShape&#34;) -p $folTransform`;
    connectAttr -f ($fol+&#34;.outTranslate&#34;) ($folTransform+&#34;.translate&#34;);
    connectAttr -f ($fol+&#34;.outRotate&#34;) ($folTransform+&#34;.rotate&#34;);
    connectAttr -f ($nurbsSurface+&#34;.outMesh&#34;) ($fol+&#34;.inputMesh&#34;);
    connectAttr -f ($nurbsSurface+&#34;.worldMatrix[0]&#34;) ($fol+&#34;.inputWorldMatrix&#34;);

    setAttr ($fol+&#34;.parameterU&#34;) (`getAttr ($cpos+&#34;.parameterU&#34;)`);
    setAttr  ($fol+&#34;.parameterV&#34;) (`getAttr ($cpos+&#34;.parameterV&#34;)`);

    //create a blend between two attributes, a constant and the parameterU output of the cpos to control the follicle's parameter U
    $blendU = `createNode blendTwoAttr`;
    setAttr ($blendU+&#34;.input[0]&#34;) (`getAttr ($cpos+&#34;.parameterU&#34;)`);
    connectAttr ($cpos+&#34;.parameterU&#34;) ($blendU+&#34;.input[1]&#34;) ;&#8230; <a href="http://redesigndavid.me/4466/2010/08/05/add-joints-per-vertex/" class="read_more"><p class="continuereading">Continue reading</p><div style="clear:both"></div></a>]]></description>
		<wfw:commentRss>http://redesigndavid.me/4466/2010/08/05/add-joints-per-vertex/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blending Spline IKs and Ribbon Setups</title>
		<link>http://redesigndavid.me/4163/2010/08/04/blending-spline-iks-and-ribbon-setups/</link>
		<comments>http://redesigndavid.me/4163/2010/08/04/blending-spline-iks-and-ribbon-setups/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 07:37:37 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[blendNode]]></category>
		<category><![CDATA[cat tails]]></category>
		<category><![CDATA[cg systems]]></category>
		<category><![CDATA[flat surface]]></category>
		<category><![CDATA[fol]]></category>
		<category><![CDATA[jointList]]></category>
		<category><![CDATA[nurbsSurface]]></category>
		<category><![CDATA[pony tails]]></category>
		<category><![CDATA[ribbon controller]]></category>
		<category><![CDATA[surface]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/?p=4163</guid>
		<description><![CDATA[I was unhappy with the controls I was giving the tentacles of our squid/octopus-looking monster. I decided to recreate them. This time, I&#8217;ll avoid as many constraints as I possibly could. And I&#8217;ll notate as I go through everything.
Right from the start, we wanted to give each tentacle an ability to pose in all sorts of ways. The control types that came to mind were either a spline IK or a ribbon controller. There are pros and cons for both.
The ik spline is awesome. It is widely used for lots of setups. I&#8217;ve seen cat tails and pony tails set up in this manner.
Essentially, ik splines (like most ik systems) handle the rotations of your joints. It handles them so that they would always fall exactly where your curve is.
My problem with using this for our tentacles is its lack of ability to twist in a detailed manner. If you wonder why CG systems haven&#8217;t developed enough to meet this requirement, you are asking the wrong question. The lack of proper twisting for spline IK&#8217;s makes sense. Splines, after all, cannot twist&#8211;just as a point contains no information of orientation and a line has no idea of where its flat surface may be.
This lack is solved by a ribbon setup. A ribbon, after all, is what you get when you extrude a spline in a direction giving it an ability to twist. A ribbon setup is also awesome. There&#8217;s a gazillion things you could do with a ribbon setup and it all depends on how much you control you want to have. In essence, you&#8217;ll have a bunch of joints or transforms follow specific points on a surface in position and orientation. If you twist that surface, those joints would all twist for you. And&#8230; <a href="http://redesigndavid.me/4163/2010/08/04/blending-spline-iks-and-ribbon-setups/" class="read_more"><p class="continuereading">Continue reading</p><div style="clear:both"></div></a>]]></description>
		<wfw:commentRss>http://redesigndavid.me/4163/2010/08/04/blending-spline-iks-and-ribbon-setups/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Download Beta Version JD-redesignImages</title>
		<link>http://redesigndavid.me/2332/2010/07/16/download-beta-version-jd-redesignimages/</link>
		<comments>http://redesigndavid.me/2332/2010/07/16/download-beta-version-jd-redesignimages/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 04:06:41 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[JD redesignImages]]></category>
		<category><![CDATA[beta version]]></category>
		<category><![CDATA[course]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[JD]]></category>
		<category><![CDATA[JD-redesignImages]]></category>
		<category><![CDATA[Learn]]></category>
		<category><![CDATA[nothing]]></category>
		<category><![CDATA[post]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/?p=2332</guid>
		<description><![CDATA[<a href="http://redesigndavid.me/wp-content/uploads/blueprint1008_link.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone" title="Blueprints" src="http://redesigndavid.me/wp-content/uploads/blueprint1008_thumb.jpg" alt="blueprint1008 thumb Download Beta Version JD redesignImages"  /></a>
The images has, of course, nothing to do with the download. The download contains the latest version of my first plugin, JD-redesignImages. Learn more about it from <a href="http://redesigndavid.me/2159/2010/07/13/jd-redesignimages/">this post</a>.
]]></description>
		<wfw:commentRss>http://redesigndavid.me/2332/2010/07/16/download-beta-version-jd-redesignimages/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Jonno teaching us Blender</title>
		<link>http://redesigndavid.me/2210/2010/07/14/jonno-teaching-us-blender/</link>
		<comments>http://redesigndavid.me/2210/2010/07/14/jonno-teaching-us-blender/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 09:38:11 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[Traditional]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[Jonno]]></category>
		<category><![CDATA[teaching]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/?p=2210</guid>
		<description><![CDATA[<a href="http://redesigndavid.me/wp-content/uploads/jonno_teaching_blender_link.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="aligncenter size-full wp-image-2211" title="Jonno Teach Blender" src="http://redesigndavid.me/wp-content/uploads/jonno_teaching_blender_thumb.jpg" alt="jonno teaching blender thumb Jonno teaching us Blender"  /></a>
We were having a class on Blender. Jonno was teaching us. 
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>JD redesignImages</title>
		<link>http://redesigndavid.me/2159/2010/07/13/jd-redesignimages/</link>
		<comments>http://redesigndavid.me/2159/2010/07/13/jd-redesignimages/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 10:52:58 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[JD redesignImages]]></category>
		<category><![CDATA[editing]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[image editing program]]></category>
		<category><![CDATA[new year resolutions]]></category>
		<category><![CDATA[optional filters]]></category>
		<category><![CDATA[post]]></category>
		<category><![CDATA[settings tab]]></category>
		<category><![CDATA[site]]></category>
		<category><![CDATA[two choices]]></category>
		<category><![CDATA[width]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/2159/2010/07/13/jd-redesignimages/</guid>
		<description><![CDATA[<img src="http://redesigndavid.me/wp-content/uploads/wordpress_thumb.jpg" border="0" alt="wordpress.jpg" title="JD redesignImages" />
WordPress has never been so amazing!
With JD redesignImages, you can avoid hotlinked images on your site. Cuz if we all play our part, we can make the world a better place. Let&#8217;s say, you have a blog. You won&#8217;t spend all your time reading your own blog&#8217;s articles. That&#8217;ll bore you to death! You probably know all of them by heart anyway, unless you stole those too!
Instead, you&#8217;d probably be reading somebody else&#8217;s blog. And often, you&#8217;d like to write something about somebody&#8217;s artwork and in the process beautify your own drab blog with a sample image (or gallery depending on how low your morals are). Then, you have two choices. One, you either download the image&#8211;or gallery, we talked about this already&#8211;unto your HD and re-upload them unto your blog. This takes time. After which, you lay them on your post, write your thoughts (pretend you are original) and publish. If you are lucky, the images would fall snug fit in your theme&#8217;s layout.
If you are not, you&#8217;ll have adjust things by either forcing them to display with an akward image resolution. Or you resize them with your favorite image editing program, and upload them a second time.
See my hassle-full point? Having a hotlinked-image-free site has been top New Year Resolutions for bloggers (maybe? if they care). But they all succumb to the alternative, a much simpler &#8220;Just Hotlink It&#8221; motto.
JD redesignImages primary objective is to rid your sight of this sacrilegious practice. And with all good things, they come with bonuses. Not only will it cleanse your site, it will also resize your images proportionately, and apply optional filters like grayscale, brightness, contrast, tint and blur. Why would you wanna do something like this? Well, it&#8230; <a href="http://redesigndavid.me/2159/2010/07/13/jd-redesignimages/" class="read_more"><p class="continuereading">Continue reading</p><div style="clear:both"></div></a>]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Today&#8217;s Daily</title>
		<link>http://redesigndavid.me/2134/2010/07/12/todays-dail/</link>
		<comments>http://redesigndavid.me/2134/2010/07/12/todays-dail/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 08:43:31 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[Traditional]]></category>
		<category><![CDATA[Daily]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[first five minutes]]></category>
		<category><![CDATA[modeler]]></category>
		<category><![CDATA[paper]]></category>
		<category><![CDATA[position]]></category>
		<category><![CDATA[scrap paper]]></category>
		<category><![CDATA[svn]]></category>
		<category><![CDATA[Today]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/?p=2134</guid>
		<description><![CDATA[<a href="http://redesigndavid.me/wp-content/uploads/Director-and-Modeller.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone size-full wp-image-2133" title="Director and Modeller" src="http://redesigndavid.me/wp-content/uploads/Director-and-Modeller_thumb.jpg" alt="Director and Modeller thumb Todays Daily"  /></a>
Director, concerned while modeler explains his position. 
This is today&#8217;s &#8220;daily&#8221; daily drawing. On scrap paper. Finished before the first five minutes it took us to update our SVN.
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Auto Image Size Reduction Using PHP</title>
		<link>http://redesigndavid.me/1935/2010/07/10/auto-image-size-reduction-using-php/</link>
		<comments>http://redesigndavid.me/1935/2010/07/10/auto-image-size-reduction-using-php/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 06:49:31 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[JD redesignImages]]></category>
		<category><![CDATA[capimagesize]]></category>
		<category><![CDATA[english spanish dictionary]]></category>
		<category><![CDATA[george malley]]></category>
		<category><![CDATA[image size reduction]]></category>
		<category><![CDATA[img]]></category>
		<category><![CDATA[result]]></category>
		<category><![CDATA[stomach flu]]></category>
		<category><![CDATA[theme]]></category>
		<category><![CDATA[unresolved queries]]></category>
		<category><![CDATA[width]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/1935/2010/07/10/auto-image-size-reduction-using-php/</guid>
		<description><![CDATA[<a href="http://redesigndavid.me/wp-content/uploads/big-wave_link.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://redesigndavid.me/wp-content/uploads/big-wave_thumb.jpg" alt="big wave thumb Auto Image Size Reduction Using PHP"  title="Auto Image Size Reduction Using PHP" /></a>
Bravo! Bravo! I knew I can do it. Stayed up late last night, learning PHP code. Haha! I&#8217;m no George Malley (from Phenomenon, John Travolta), who devoured an English-Spanish dictionary on a 20 minute drive to a sick lady they all thought was possessed (stomach flu can be the devil), but last night, I set out to accomplish something and today I woke up to find out that it actually worked.
I am very much in love with my plain and simple theme. But what readers do not see is underneath this smooth exterior, there&#8217;s a violent monster ruthlessly cleaning up content, a.k.a. wordpress&#8217;s plugin system. To give you a brief picture, let me explain how images are handled in my blog.
First of all, I am extremely lazy. I hate downloading images off unassumming websites, just to re-upload them into mine. I find this completely unnessary. If we are to steal images, I say, why not do it in style? So I spent hours and hours (ironic huh? lazyness pushing me to work for hours! happens all the time) looking to a plugin that would automatically download remote images. The answer? wp super images.
I know I out moved a lot of you guys. I had been searching for the plugin and most of the forums show unresolved queries for a such and such plugin. I found it. Here it is. I think, it&#8217;s lack of popularity might be due to its EASL developers, Chinese if I&#8217;m right.
So that&#8217;s one part that&#8217;s cool! The plugin downloads images from &#8220;img&#8221; tags and links to images (eg a href equals blah blah). It treats both queries separately too. So if you wanna have a hand on things like me, it&#8217;ll be easy for you.
Secondly,&#8230; <a href="http://redesigndavid.me/1935/2010/07/10/auto-image-size-reduction-using-php/" class="read_more"><p class="continuereading">Continue reading</p><div style="clear:both"></div></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Morning Problems</title>
		<link>http://redesigndavid.me/1456/2010/07/06/morning-problems/</link>
		<comments>http://redesigndavid.me/1456/2010/07/06/morning-problems/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 04:34:32 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[Traditional]]></category>
		<category><![CDATA[administrative department]]></category>
		<category><![CDATA[Ball]]></category>
		<category><![CDATA[corner]]></category>
		<category><![CDATA[dailies]]></category>
		<category><![CDATA[lower right corner]]></category>
		<category><![CDATA[Morning]]></category>
		<category><![CDATA[point]]></category>
		<category><![CDATA[scratch]]></category>
		<category><![CDATA[scratch paper]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/?p=1456</guid>
		<description><![CDATA[<a href="http://redesigndavid.me/wp-content/uploads/jonno_meeting_wysard_link.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="size-medium wp-image-1458 alignnone" title="Jonno During Wysard Meeting" src="http://redesigndavid.me/wp-content/uploads/jonno_meeting_wysard-500x353.jpg" alt="jonno meeting wysard 500x353 Morning Problems"  /></a>
We had were having our &#8220;dailies.&#8221; Just as in any production, we&#8217;ve got problems to solve. Hence, Jonno&#8217;s pose. Haha!
This was done using a blue ball point on scratch paper from the administrative department, hence the notes on the lower right corner (or upper left, if you put right side up).
]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Splitting XYZ from BlendShape Targets</title>
		<link>http://redesigndavid.me/1275/2010/07/01/spliting-xyz-from-blendshape-targets/</link>
		<comments>http://redesigndavid.me/1275/2010/07/01/spliting-xyz-from-blendshape-targets/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 08:39:15 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[baseMesh]]></category>
		<category><![CDATA[character setup]]></category>
		<category><![CDATA[isolateAxisBlend]]></category>
		<category><![CDATA[locator]]></category>
		<category><![CDATA[string base]]></category>
		<category><![CDATA[target shape]]></category>
		<category><![CDATA[target string]]></category>
		<category><![CDATA[vtx]]></category>
		<category><![CDATA[xform]]></category>
		<category><![CDATA[y quot]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/?p=1275</guid>
		<description><![CDATA[I was reading an article about an awesome book about facial character setup titled Stop Staring. It&#8217;s pretty old. Definitely worth the buy!
It describes a method of having to divide the axises of displacement caused by targets.
It works simple. Consider a blendshape deformer that makes a vertex move from point A to point B.
<a href="http://redesigndavid.me/wp-content/uploads/pointA.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone size-thumbnail wp-image-1276" title="pointA" src="http://redesigndavid.me/wp-content/uploads/pointA-250x250.jpg" alt="pointA 250x250 Splitting XYZ from BlendShape Targets"  /></a><a href="http://redesigndavid.me/wp-content/uploads/pointB.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone size-thumbnail wp-image-1277" title="pointB" src="http://redesigndavid.me/wp-content/uploads/pointB-250x250.jpg" alt="pointB 250x250 Splitting XYZ from BlendShape Targets"  /></a>
We will instead make 3 versions of the target shape. With each copy containing displacement coming from only one axis.
<a href="http://redesigndavid.me/wp-content/uploads/xaxis.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="size-thumbnail wp-image-1278 aligncenter" title="xaxis" src="http://redesigndavid.me/wp-content/uploads/xaxis-250x250.jpg" alt="xaxis 250x250 Splitting XYZ from BlendShape Targets"  /></a>
<a href="http://redesigndavid.me/wp-content/uploads/xaxis.jpg" class="highslide-image" onclick="return hs.expand(this);"></a><a href="http://redesigndavid.me/wp-content/uploads/yaxis.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="size-thumbnail wp-image-1279 aligncenter" title="yaxis" src="http://redesigndavid.me/wp-content/uploads/yaxis-250x250.jpg" alt="yaxis 250x250 Splitting XYZ from BlendShape Targets"  /></a>
<a href="http://redesigndavid.me/wp-content/uploads/yaxis.jpg" class="highslide-image" onclick="return hs.expand(this);"></a><a href="http://redesigndavid.me/wp-content/uploads/zaxis.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="size-thumbnail wp-image-1280 aligncenter" title="zaxis" src="http://redesigndavid.me/wp-content/uploads/zaxis-250x250.jpg" alt="zaxis 250x250 Splitting XYZ from BlendShape Targets"  /></a>
<br class="spacer_" />
This step is achieved using a script.

global proc isolateAxisBlend (string $base, string $ini_target, string $axis) {
    $object = `duplicate -n ($ini_target+&#34;_dup_&#34;+$axis) $ini_target`;
    $obj = $object[0];

        for ($i=0;$i&#60;4570;$i++) {
        $xform_base = `xform -q -t ($base+&#34;.vtx[&#34;+$i+&#34;]&#34;)`;
        $xform_obj = `xform -q -t ($obj+&#34;.vtx[&#34;+$i+&#34;]&#34;)`;

        switch ($axis) {
            case &#34;yz&#34; :
                xform -t $xform_base[0] $xform_obj[1] $xform_obj[2] ($obj+&#34;.vtx[&#34;+$i+&#34;]&#34;);
                break;
            case &#34;xz&#34; :
                xform -t $xform_obj[0] $xform_base[1] $xform_obj[2] ($obj+&#34;.vtx[&#34;+$i+&#34;]&#34;);
                break;
            case &#34;xy&#34; :
                xform -t $xform_obj[0] $xform_obj[1] $xform_base[2] ($obj+&#34;.vtx[&#34;+$i+&#34;]&#34;);
                break;
            case &#34;z&#34; :
                xform -t $xform_base[0] $xform_base[1] $xform_obj[2] ($obj+&#34;.vtx[&#34;+$i+&#34;]&#34;);
                break;
            case &#34;x&#34; :
                xform -t $xform_obj[0] $xform_base[1] $xform_base[2] ($obj+&#34;.vtx[&#34;+$i+&#34;]&#34;);
                break;
            case &#34;y&#34; :
                xform -t $xform_base[0] $xform_obj[1] $xform_base[2] ($obj+&#34;.vtx[&#34;+$i+&#34;]&#34;);
                break;
        }

    }

}

Usage: To use this procedure, copy, paste and run it from the script editor to load the procedure into memory. You&#8217;ll need a base shape and a target shape. In MAYA&#8217;s MEL command line (or through the script editor), type isolateAxisBlend &#8220;nameOfBaseMesh&#8221; &#8220;nameOfTargetMesh&#8221; &#8220;axis&#8221;. For example:

isolateAxisBlend &#34;baseMesh&#34; &#34;targetMesh&#34; &#34;x&#34;;
isolateAxisBlend &#34;baseMesh&#34; &#34;targetMesh&#34; &#34;y&#34;;
isolateAxisBlend &#34;baseMesh&#34; &#34;targetMesh&#34; &#34;z&#34;;

Try this:

Create two polygon spheres named &#8220;baseMesh&#8221; and &#8220;targetMesh&#8221;.
Select &#8220;targetMesh&#8221; and go to component mode. Select all vertices and scale it so it is twice bigger in all axises. (Remember to do it in component&#8230; <a href="http://redesigndavid.me/1275/2010/07/01/spliting-xyz-from-blendshape-targets/" class="read_more"><p class="continuereading">Continue reading</p><div style="clear:both"></div></a>]]></description>
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		<item>
		<title>Small Developer, Big World</title>
		<link>http://redesigndavid.me/1260/2010/07/01/small-developer-big-world/</link>
		<comments>http://redesigndavid.me/1260/2010/07/01/small-developer-big-world/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 01:08:27 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[Scripting]]></category>
		<category><![CDATA[bench mark]]></category>
		<category><![CDATA[carl sagan]]></category>
		<category><![CDATA[everything]]></category>
		<category><![CDATA[googol]]></category>
		<category><![CDATA[googolplex]]></category>
		<category><![CDATA[line]]></category>
		<category><![CDATA[means]]></category>
		<category><![CDATA[number]]></category>
		<category><![CDATA[size of the universe]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/1260/2010/07/01/small-developer/</guid>
		<description><![CDATA[<a href="http://redesigndavid.me/wp-content/uploads/8946_universe.jpg" class="highslide-image" onclick="return hs.expand(this);"><img src="http://redesigndavid.me/wp-content/uploads/8946_universe_thumb.jpg" alt="8946 universe thumb Small Developer, Big World"  title="Small Developer, Big World" /></a>
Programming is all around us. Developers fuel the iPhone and it&#8217;s competition, Android. Developers also are the ones responsible for jailbreaking the iPhone.
We need developers to write programs for our work, for our banks, for the games we play and for movies we watch. Their work is ubiquitos.
And it fattens my heart to know the written word is no longer just a means to communicate between humans, but it is also a means to control applications and, by extension, worlds of organized knowledge.
I am a developer with no formal training. I love it. I breath scripting and taste it in my sweat when I run. And the more I program, the more I realize that everything I&#8217;ve done, doesn&#8217;t even come close to the world of possibilities. Heck, everything created by all of humanity is still insignificant. Especially in comparison to the bench mark set by reality. Developers can only attempt to go to the correct direction. The feeling is as big as a googolplex.
If you don&#8217;t already know, a googol is a number starting with one an followed by hundred zeros. Big, huh? A googolplex is another number again starting with one, but this time followed by googol of zeros. A philosopher/scientist once supposed it was practically impossible to write one googolplex on paper because there isn&#8217;t enough room in this world to fit it in. I think that&#8217;s dumb. Haha! But the world of possibilities is to me just as big. Carl Sagan wrote in his book, &#8220;a googolplex is precisely as far from infinity as is the number one.&#8221; That&#8217;s how I feel.
Each language I encounter is a beckon call to attempt the impossible. And yet for every success, you realize that even the word &#8220;impossible&#8221; is&#8230; <a href="http://redesigndavid.me/1260/2010/07/01/small-developer-big-world/" class="read_more"><p class="continuereading">Continue reading</p><div style="clear:both"></div></a>]]></description>
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		</item>
		<item>
		<title>Hence, Plain White Themes</title>
		<link>http://redesigndavid.me/1241/2010/07/01/hence-plain-white-themes/</link>
		<comments>http://redesigndavid.me/1241/2010/07/01/hence-plain-white-themes/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 22:52:57 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[CSS]]></category>
		<category><![CDATA[curator]]></category>
		<category><![CDATA[doctorate thesis]]></category>
		<category><![CDATA[job]]></category>
		<category><![CDATA[mindset]]></category>
		<category><![CDATA[number]]></category>
		<category><![CDATA[post]]></category>
		<category><![CDATA[spree]]></category>
		<category><![CDATA[theme]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/?p=1241</guid>
		<description><![CDATA[<a href="http://redesigndavid.me/wp-content/uploads/3c9b_tct-beautiful-white-wall.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone" title="Plain White" src="http://redesigndavid.me/wp-content/uploads/3c9b_tct-beautiful-white-wall_thumb.jpg" alt="3c9b tct beautiful white wall thumb Hence, Plain White Themes"  /></a>
I have had this blog for some years now. I can not remember the number of times I&#8217;ve changed it&#8217;s theme. It could be close to fifty. And even for those themes that stuck for a while, I was never satisfied. Don&#8217;t get me wrong, I try my best to put as much of me as I can in any of those fifty plus themes. I spent hours modifying them. I&#8217;ve probably spent more time modifying themes than writing posts. I&#8217;m more savvy with CSS and PHP than writing because of that. And I&#8217;ve been thinking why this is so. I think I&#8217;ve gotten it.
When I scour the net for my next theme, I compare them, one against the other. This could take hours, sometimes days, depending on how strong-minded I am on that particular theme-searching-spree. And eventually, I will find a theme that I&#8217;d like. For a while, I&#8217;ll cherish it. I&#8217;d concentrate my thoughts on its beauty. But later, those very points I used to like would start to annoy me. I used to think I was fickle. Now I understand, there is something wrong with my mindset when checking themes out. When I look at themes, I should look at how they could best present my content. I should look at how it could make my works look good rather than how good the theme looked.
As an artist, how my content is delivered is very important. Outside weblogs, there is a job post that handles this job. A curator is a highly respected profession. Imagine if some of your favorite museums or galleries are &#8220;too&#8221; themed, or too colorful that it steals the spotlight for the artworks, then you&#8217;ll get what I mean. I remember one of the most important&#8230; <a href="http://redesigndavid.me/1241/2010/07/01/hence-plain-white-themes/" class="read_more"><p class="continuereading">Continue reading</p><div style="clear:both"></div></a>]]></description>
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		</item>
		<item>
		<title>modCharSetup version 1</title>
		<link>http://redesigndavid.me/1137/2010/03/03/modcharsetup-version-1/</link>
		<comments>http://redesigndavid.me/1137/2010/03/03/modcharsetup-version-1/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 06:34:41 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[modCharSetup]]></category>
		<category><![CDATA[character setup]]></category>
		<category><![CDATA[click]]></category>
		<category><![CDATA[icon]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[scripts]]></category>
		<category><![CDATA[setup]]></category>
		<category><![CDATA[shelf icon]]></category>
		<category><![CDATA[type]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/?p=1137</guid>
		<description><![CDATA[<a href="http://redesigndavid.me/wp-content/uploads/downloadModCharSetup.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="size-full wp-image-1139  aligncenter" title="downloadModCharSetup" src="http://redesigndavid.me/wp-content/uploads/downloadModCharSetup.jpg" alt="downloadModCharSetup modCharSetup version 1"  /></a>
First release of the modCharSetup (short for Modular Character Setup) for Maya is now available for download. Please peruse <a href="http://redesigndavid.me/1105/2010/03/03/modcharsetup-v1-101/">modCharSetup 101</a> to learn how to use it.
To download the file click here: 
To install, just unzip the download. Inside you will see a file named autoinstall.cmd. Run this file by double clicking on it. It will install and place all the neccessary scripts in their proper places. In Maya (after a restart, if autoinstall.cmd was invoked while Maya was running), just look for the command line. Make sure you set it to MEL, instead of Python. Type modCharSetup. Press enter. Anytime in the future you wish to run modCharSetup, just type the same command or turn it into a shelf icon.
The modCharSetup window should now appear. The last icon brings you to the modCharSetup category in this site. Please fill me in everything regarding your experience with the script.
]]></description>
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		</item>
		<item>
		<title>modCharSetup (v1) 101</title>
		<link>http://redesigndavid.me/1105/2010/03/03/modcharsetup-v1-101/</link>
		<comments>http://redesigndavid.me/1105/2010/03/03/modcharsetup-v1-101/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 04:54:08 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[modCharSetup]]></category>
		<category><![CDATA[character setup]]></category>
		<category><![CDATA[creating a character]]></category>
		<category><![CDATA[dragontail]]></category>
		<category><![CDATA[rigger]]></category>
		<category><![CDATA[tjl]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/?p=1105</guid>
		<description><![CDATA[<a href="http://redesigndavid.me/wp-content/uploads/modCharSetupv1.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="size-full wp-image-1133  aligncenter" style="margin-bottom: 25px;" title="modCharSetupv1" src="http://redesigndavid.me/wp-content/uploads/modCharSetupv1.jpg" alt="modCharSetupv1 modCharSetup (v1) 101"  /></a>
modCharSetup
is a Maya Character Setup set of scripts that allows a rigger to automate the setting up of characters in a manner that is modular. Parts of the character are divided into multiple different parts that are independent on their own. Because of this, creating a character with more than two arms or even arms that aren&#8217;t connected to the body and instead to the head, probably, has never before been this easy. The entire suite of tools from the script is designed to allow a rigger to finish setting up controls within 30 minutes per character.
1. Create Placers
<img style="border: 1px solid black;" src="http://redesigndavid.me/wp-content/uploads/three.png" alt="three modCharSetup (v1) 101"  title="modCharSetup (v1) 101" /> <img class="size-full wp-image-1128" style="border: 1px solid black;" src="http://redesigndavid.me/wp-content/uploads/ex.png" alt="ex modCharSetup (v1) 101"  title="modCharSetup (v1) 101" /> <img style="border: 1px solid black;" title="Reverse Foot" src="http://redesigndavid.me/wp-content/uploads/revft.png" alt="revft modCharSetup (v1) 101"  />
Step one is create your placers. Placers allows us to input the positions of joints and controllers to Maya without necessarily creating th . Everything will be done automatically by the script. You have three kinds of placers that you could use. Each of th representing a specific kind of setup. The first is the Three Joint Limb. The TJL, is the setup for most limbs. You would typically use this for your arms, legs and other similar body appendages with two segments or three joints. Hence, the name.
<img class="size-full wp-image-1128 aligncenter" style="margin-top: 3px; margin-bottom: 3px; border: 1px solid black;" title="Three Joint Limb" src="http://redesigndavid.me/wp-content/uploads/three.png" alt="three modCharSetup (v1) 101"  /> 
Usage: Click on the Three Joint Limb icon. Provide a name for the set up (e.g. rightArm or leftBunnyEar). Then position each placer created where roughly you&#8217;d like to have the joints created.
 <br />
The TJL, when set up, is&#8230; <a href="http://redesigndavid.me/1105/2010/03/03/modcharsetup-v1-101/" class="read_more"><p class="continuereading">Continue reading</p><div style="clear:both"></div></a>]]></description>
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		</item>
		<item>
		<title>Quickly Batch Mocap Conversion</title>
		<link>http://redesigndavid.me/918/2010/01/26/quickly-batch-mocap-conversion/</link>
		<comments>http://redesigndavid.me/918/2010/01/26/quickly-batch-mocap-conversion/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 10:35:37 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[ASF]]></category>
		<category><![CDATA[asf files]]></category>
		<category><![CDATA[caption]]></category>
		<category><![CDATA[cmu]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[filetypes]]></category>
		<category><![CDATA[line script]]></category>
		<category><![CDATA[mother load]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/?p=918</guid>
		<description><![CDATA[In my <a href="http://redesigndavid.me/913/2010/01/25/motion-capture/">thrill in the discovery of the mother load of free motioncapture data</a>, I downloaded all the animations, which were made up of ASF files (skeleton setups) and matching AMC files (motion captured animation). The total download was more than 2 gigabytes.
The promised 4 gigabytes might have been due to the multiple versions of the same data. I only downloaded one type. The type I could import into Maya, the ASF&#8217;s and their matching AMC&#8217;s filetypes. Converting these files meant using programs already made available by CMU from their website. There are two DOS executable files available for download. The first is <a href="http://mocap.cs.cmu.edu/asfamcmel/amc2mov.exe">asf2mel.exe</a> which converts ASF files into a MEL script that builds a joint hierarchy for you. The second is <a href="http://mocap.cs.cmu.edu/asfamcmel/amc2mov.exe">amc2mov.exe</a> which creates another MEL script that sets up the joint hierarchy just created to accept the animation contained in the second file, an MOV.
The commands to use the two files are easy to learn. To learn, just peruse the <a href="http://mocap.cs.cmu.edu/asfamcmel/asfamcmel.php">documentation page from MCU mocap lib</a>. You won&#8217;t have a hard time. The only difficulty I had was the 2,500+ files I wanted to convert. I knew there was no way in hell I&#8217;d be typing commands 2.5 thousands times.
Instead I developed a batch sequence that would, in a sense, scan the its own folder for ASF files (files containing skeletons) and then scan the same folder for matching AMC files (files containing motion) and convert them, plus segregate them into folders. Took me about 30 minutes figuring the nine-line script out. But it was well worth it. The computer worked for me for the next three hours converting file after file.
If you downloaded a bunch of ASF files and AMC files from CMU Mo-Cap Library and you want to&#8230; <a href="http://redesigndavid.me/918/2010/01/26/quickly-batch-mocap-conversion/" class="read_more"><p class="continuereading">Continue reading</p><div style="clear:both"></div></a>]]></description>
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		</item>
		<item>
		<title>The Librarian</title>
		<link>http://redesigndavid.me/778/2009/12/28/the-librarian/</link>
		<comments>http://redesigndavid.me/778/2009/12/28/the-librarian/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 14:20:07 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[The Librarian]]></category>
		<category><![CDATA[Â Credits]]></category>
		<category><![CDATA[cheek]]></category>
		<category><![CDATA[Christian Yamaya]]></category>
		<category><![CDATA[Controls]]></category>
		<category><![CDATA[creativecrash]]></category>
		<category><![CDATA[esn]]></category>
		<category><![CDATA[FK-IK]]></category>
		<category><![CDATA[Halim]]></category>
		<category><![CDATA[John David Marte]]></category>
		<category><![CDATA[Librarian]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[parenting]]></category>
		<category><![CDATA[Ribbon]]></category>
		<category><![CDATA[video image]]></category>
		<category><![CDATA[width]]></category>
		<category><![CDATA[yamaya]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/?page_id=778</guid>
		<description><![CDATA[<img style="display: none;" src="http://redesigndavid.me/wp-content/uploads/single.jpg" alt="single The Librarian"  title="The Librarian" />
CreativeCrash link: <a href="http://www.creativecrash.com/maya/downloads/character-rigs/c/the-librarian">The Librarian</a><br />
Download link: <a class="downloadbutton" href="http://redesigndavid.me/wp-content/uploads/TheLibrarian1.0.1.zip">The Librarian</a>
Features:

FK-IK blend
Stretch
Ribbon Controls
Facial Controls
Smears
Proxy, Low, High Display Modes

Todo:

FK-IK Matching
Dynamic Parenting
More Cheek Controls

Credits:

rigged by me: John David Marte (http://redesigndavid.me)
modelled and textured by Nurulhuda Halim (rayzack[at]gmail.com)

Changelog:

1.0.1 fixed twist problems on right leg (Thanks to Christian Yamaya for pointing this out)

]]></description>
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		</item>
		<item>
		<title>Flying-Fox v1</title>
		<link>http://redesigndavid.me/611/2009/10/16/flying-fox/</link>
		<comments>http://redesigndavid.me/611/2009/10/16/flying-fox/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 05:07:42 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[Flying Fox]]></category>
		<category><![CDATA[animators]]></category>
		<category><![CDATA[bouncing ball]]></category>
		<category><![CDATA[Flying]]></category>
		<category><![CDATA[flying fox]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[Rig]]></category>
		<category><![CDATA[tpa]]></category>
		<category><![CDATA[video image]]></category>
		<category><![CDATA[width]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/?page_id=611</guid>
		<description><![CDATA[An animators best friend is not a dog. Flying Fox is an animator friendly rig that allows you to squash and stretch according to a direction and a position that you choose. It will also allow you to shape the rig according to how you would prefer to draw it with the use of &#8220;super-controls&#8221;. Any pose is possible! It also has a tail and ears that work with the rest of the rig nicely. Watch the video to see how to use the controls.<span id="more-611"></span>
<a href="http://redesigndavid.me/wp-content/uploads/flyingFoxLogo.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="size-full wp-image-613 aligncenter" title="flyingFoxLogo" src="http://redesigndavid.me/wp-content/uploads/flyingFoxLogo.jpg" alt="flyingFoxLogo Flying Fox v1"  /></a>


Bouncing Ball
Tail
Ears
Partially Control Free


CreativeCrash link: <a href="http://www.creativecrash.com/maya/downloads/character-rigs/c/flyingfox--2">FlyingFox v1</a><br />
Download link: <a class="downloadbutton" href="http://redesigndavid.me/wp-content/uploads/flyingFox_rel_v11.zip">FlyingFox v1</a>
]]></description>
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		</item>
		<item>
		<title>Fast, Easy, Flexible UI</title>
		<link>http://redesigndavid.me/561/2009/10/12/fast-easy-n-flex-ui-method/</link>
		<comments>http://redesigndavid.me/561/2009/10/12/fast-easy-n-flex-ui-method/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 09:55:33 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[basic tools]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[curve]]></category>
		<category><![CDATA[game consoles]]></category>
		<category><![CDATA[parent]]></category>
		<category><![CDATA[position]]></category>
		<category><![CDATA[text input]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[uis]]></category>
		<category><![CDATA[user interfaces]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/?page_id=561</guid>
		<description><![CDATA[<a href="http://redesigndavid.me/wp-content/uploads/extremely_old_ui.gif" class="highslide-image" onclick="return hs.expand(this);"><img class="size-full wp-image-584 aligncenter" title="extremely_old_ui" src="http://redesigndavid.me/wp-content/uploads/extremely_old_ui.gif" alt="extremely old ui Fast, Easy, Flexible UI"  /></a>
User Interfaces has been around for decades. For a while we had been using text input UI&#8217;s. There was a huge following for the voice-activated UI&#8217;s. But the most prevalent and most used UI is the graphic UI. People have been reinventing it ever since it&#8217;s first conception.
So much so that it has been held in heavy regard that UI&#8217;s can make or break an OS; and we&#8217;ve seen this happen time and again. UI&#8217;s also make or break game consoles, even games themselves. I would even go as far as to say (without valid citations) that development for the, CG and UI, should have and have been going hand in hand. (This guy here, Renato Polimeno, has a list of UI&#8217;s he compiled from the web in his <a href="http://polimeno.blogspot.com/2008/05/rigoodies-gui-design.html" target="_blank">website</a>.)So wouldn&#8217;t it be funny if our rigs would be using primitive UI&#8217;s? Aha! I developed a script that automates a system to create a UI for any Maya rig. The method is very promising, and I am here to share it to everyone. As a disclaimer, allow me to just say, the technology is old. I just developed new way to use old methods. As a testament to its simplicity a script could be written to automate the process for just 15 lines. It can even be shorter. But it is the methods behind that I would like to share here. Hopefully, you guys would appreciate it and start using it with your rigs. And since it is so easy, you might even consider adding UIs to rigs that you don&#8217;t own.
Here is an example of a UI that you could create using this tutorial as a guide. You could design your UI in any way you deem fit. Allow nothing&#8230; <a href="http://redesigndavid.me/561/2009/10/12/fast-easy-n-flex-ui-method/" class="read_more"><p class="continuereading">Continue reading</p><div style="clear:both"></div></a>]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Little Warrior Rig</title>
		<link>http://redesigndavid.me/480/2009/09/21/little-warrio-rig/</link>
		<comments>http://redesigndavid.me/480/2009/09/21/little-warrio-rig/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 10:20:12 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[Little Warrior]]></category>
		<category><![CDATA[body]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[foot]]></category>
		<category><![CDATA[foot control]]></category>
		<category><![CDATA[foot roll]]></category>
		<category><![CDATA[gmail]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[Little]]></category>
		<category><![CDATA[little warrior]]></category>
		<category><![CDATA[numerical input]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/?page_id=480</guid>
		<description><![CDATA[<a href="http://redesigndavid.me/wp-content/uploads/lg_uploadthis.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="size-medium wp-image-479 alignnone" title="Little Warrior Rig" src="http://redesigndavid.me/wp-content/uploads/lg_uploadthis_thumb.jpg" alt="Little Warrior Rig" /></a>
Here&#8217;s my first try at rigging characters. I think it&#8217;s perfect for first-time animators. It&#8217;s a knight with his head hammered with a huge mallet forcing his entire body to fit inside his helmet. Haha! It&#8217;s actually a rig with just the legs. A bit of flexed added to the hair to add more dynamism to the overall rig. It&#8217;s good if you want to practice your walk cycles. I included mine as a video example.
CHARACTERISTICS:<br />
(If you are not new to rigging, you dont have to read this part) Unlike some rigs that you get, you either can&#8217;t stretch legs or you can stretch them by sliders in the foot controls. I find that if you are just learning to animate, like me, having these limitations can be really troublesome. Aside from this, most rigs have knee targets that can get in the way especially when you haven&#8217;t mastered simple steps when animating. So I have rigged my own legs-only character.
Changing the direction of the knee can easily be done by the knee control in the attributes of the foot controls. Stretching the legs are as easy as dragging the knee far from the rest of the body. The common attributes like foot roll, banking, toe bending etc are all setup for easy controlling.
Tips:

Alt + right clicking -&#62; freeze rotations easily allows you to level your foot controls.
You could always put your environments in the environments layer to make things easy for you.
Right clicking on the slider beside the numbers of any numerical input attribute resets the value to 0. It&#8217;s a lot easier and quicker than entering 0, especially if you want to reset a bunch of attributes in an already animated foot control.
Enjoy!!!

CreativeCrash&#8230; <a href="http://redesigndavid.me/480/2009/09/21/little-warrio-rig/" class="read_more"><p class="continuereading">Continue reading</p><div style="clear:both"></div></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BIT</title>
		<link>http://redesigndavid.me/414/2009/08/31/bit/</link>
		<comments>http://redesigndavid.me/414/2009/08/31/bit/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 09:02:20 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[BIT]]></category>
		<category><![CDATA[accordion]]></category>
		<category><![CDATA[appendage]]></category>
		<category><![CDATA[arm guards]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[curve]]></category>
		<category><![CDATA[design flaw]]></category>
		<category><![CDATA[desire]]></category>
		<category><![CDATA[heart]]></category>
		<category><![CDATA[minor fixes]]></category>
		<category><![CDATA[www youtube]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/?page_id=414</guid>
		<description><![CDATA[How would you like to have a rig that you could manipulate to your heart&#8217;s desire? Something with limbs that react like an accordion. In production, I believe, they call this ribbon spline control. It allows an animator to control a rig and make it bend to his wishes&#8211;almost as easy as drawing out the pose. BIT, the bending and stretching robot rig, can do this. It is fitted with with ribbon splines on each limb, body and neck (practically everywhere) allowing his accordion-like limbs to stretch and bend to your wishes.
Only downside is shin and arm guards. It&#8217;s a bit of a design flaw, cuz the appendage does not allow for a wide range of movement. But I rectified it with an extra controller (that occasionally has a mind of its own) that you could use.
CreativeCrash link: <a href="http://www.creativecrash.com/downloads/12216">Robot BIT</a>.
Download: <a class="downloadbutton" href="http://redesigndavid.me/wp-content/uploads/robot_bit_v1.1.zip">robot_bit_v1.1</a>
TODO:

demonstrate usage.
demonstrate script.
fix arms and shins controllers.

NOTES:

fk-ik blends are on the main curve.
toggles for ribbons and squash and stretch controls are also in the main curve.
smooth toggles are also in the main curve.
when you do use this rig, please please oh pretty please just add some credits. It would be largely appreciated.

POST SCRIPT:<br />
The idea for this rig is not mine. We had students who were having difficulty rigging because of the nature of the movements required by their animation (they needed stretching and bending). During this time, I was working on a script (that I might release to the public soon) that needed testing. I decided to test it with this robot. This rig, with all its controls, took me a day to set up. Some minor fixes here and there a few days later. It was, in my opinion, a success,&#8230; <a href="http://redesigndavid.me/414/2009/08/31/bit/" class="read_more"><p class="continuereading">Continue reading</p><div style="clear:both"></div></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Little Warrior Rig Playlist</title>
		<link>http://redesigndavid.me/1/2009/08/11/little-warrior-rig/</link>
		<comments>http://redesigndavid.me/1/2009/08/11/little-warrior-rig/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 12:32:18 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[Little Warrior]]></category>
		<category><![CDATA[3dsMax2009]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[height]]></category>
		<category><![CDATA[Little]]></category>
		<category><![CDATA[little warrior]]></category>
		<category><![CDATA[play list]]></category>
		<category><![CDATA[repeat]]></category>
		<category><![CDATA[Rig]]></category>
		<category><![CDATA[student]]></category>
		<category><![CDATA[true type]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[Warrior]]></category>
		<category><![CDATA[width]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://redesigndavid.me/?p=1</guid>
		<description><![CDATA[I once made a rig, when I was a student, called Little Warrior Rig. Occasionally, youtube would send me an update telling me someone posted a video of animation using LWR. I checked recently and found quite a number of them already. Decided it&#8217;s time to pool them together into one post. I included mine, of course.<img class="alignleft size-full wp-image-967" style="display: none;" src="http://redesigndavid.me/wp-content/uploads/lwr_alt.jpg" alt="lwr alt Little Warrior Rig Playlist"  title="Little Warrior Rig Playlist" />
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Figure Drawing</title>
		<link>http://redesigndavid.me/341/2009/07/31/figure-drawing/</link>
		<comments>http://redesigndavid.me/341/2009/07/31/figure-drawing/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 04:34:30 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[Traditional]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[equivalent]]></category>
		<category><![CDATA[exercise]]></category>
		<category><![CDATA[pencil]]></category>
		<category><![CDATA[renaissance]]></category>
		<category><![CDATA[running laps]]></category>
		<category><![CDATA[swords]]></category>
		<category><![CDATA[trade]]></category>
		<category><![CDATA[warriors]]></category>
		<category><![CDATA[way]]></category>

		<guid isPermaLink="false">http://johndavidmarte.com/?p=341</guid>
		<description><![CDATA[<a href="http://redesigndavid.me/wp-content/uploads/2009/07/fd_male_4.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-339" title="fd_male_4" src="http://redesigndavid.me/wp-content/uploads/fd_male_4_thumb.jpg" alt="fd male 4 thumb Figure Drawing"  /></a> <a href="http://redesigndavid.me/wp-content/uploads/2009/07/fd_male_3.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-338" title="fd_male_3" src="http://redesigndavid.me/wp-content/uploads/fd_male_3_thumb.jpg" alt="fd male 3 thumb Figure Drawing"  /></a>
<a href="http://redesigndavid.me/wp-content/uploads/2009/07/fd_male_2.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-337" title="fd_male_2" src="http://redesigndavid.me/wp-content/uploads/fd_male_2_thumb.jpg" alt="fd male 2 thumb Figure Drawing"  /></a><a href="http://redesigndavid.me/wp-content/uploads/2009/07/fd_male_1.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-336" title="fd_male_1" src="http://redesigndavid.me/wp-content/uploads/fd_male_1_thumb.jpg" alt="fd male 1 thumb Figure Drawing"  /></a>
<a href="http://redesigndavid.me/wp-content/uploads/2009/07/fd_female_15.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-335" title="fd_female_15" src="http://redesigndavid.me/wp-content/uploads/fd_female_15_thumb.jpg" alt="fd female 15 thumb Figure Drawing"  /></a><a href="http://redesigndavid.me/wp-content/uploads/2009/07/fd_female_14.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-334" title="fd_female_14" src="http://redesigndavid.me/wp-content/uploads/fd_female_14_thumb.jpg" alt="fd female 14 thumb Figure Drawing"  /></a>
<a href="http://redesigndavid.me/wp-content/uploads/2009/07/fd_female_13.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-333" title="fd_female_13" src="http://redesigndavid.me/wp-content/uploads/fd_female_13_thumb.jpg" alt="fd female 13 thumb Figure Drawing"  /></a><a href="http://redesigndavid.me/wp-content/uploads/2009/07/fd_female_12.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-332" title="fd_female_12" src="http://redesigndavid.me/wp-content/uploads/fd_female_12_thumb.jpg" alt="fd female 12 thumb Figure Drawing"  /></a>
<a href="http://redesigndavid.me/wp-content/uploads/2009/07/fd_female_11.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-331" title="fd_female_11" src="http://redesigndavid.me/wp-content/uploads/fd_female_11_thumb.jpg" alt="fd female 11 thumb Figure Drawing"  /></a><a href="http://redesigndavid.me/wp-content/uploads/2009/07/fd_female_10.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-330" title="fd_female_10" src="http://redesigndavid.me/wp-content/uploads/fd_female_10_thumb.jpg" alt="fd female 10 thumb Figure Drawing"  /></a>
<a href="http://redesigndavid.me/wp-content/uploads/2009/07/fd_female_9.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-329" title="fd_female_9" src="http://redesigndavid.me/wp-content/uploads/fd_female_9_thumb.jpg" alt="fd female 9 thumb Figure Drawing"  /></a><a href="http://redesigndavid.me/wp-content/uploads/2009/07/fd_female_8.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-328" title="fd_female_8" src="http://redesigndavid.me/wp-content/uploads/fd_female_8_thumb.jpg" alt="fd female 8 thumb Figure Drawing"  /></a>
<a href="http://redesigndavid.me/wp-content/uploads/2009/07/fd_female_7.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-327" title="fd_female_7" src="http://redesigndavid.me/wp-content/uploads/fd_female_7_thumb.jpg" alt="fd female 7 thumb Figure Drawing"  /></a><a href="http://redesigndavid.me/wp-content/uploads/2009/07/fd_female_6.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-326" title="fd_female_6" src="http://redesigndavid.me/wp-content/uploads/fd_female_6_thumb.jpg" alt="fd female 6 thumb Figure Drawing"  /></a>
<a href="http://redesigndavid.me/wp-content/uploads/2009/07/fd_female_5.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-325" title="fd_female_5" src="http://redesigndavid.me/wp-content/uploads/fd_female_5_thumb.jpg" alt="fd female 5 thumb Figure Drawing"  /></a><a href="http://redesigndavid.me/wp-content/uploads/2009/07/fd_female_4.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-324" title="fd_female_4" src="http://redesigndavid.me/wp-content/uploads/fd_female_4_thumb.jpg" alt="fd female 4 thumb Figure Drawing"  /></a>
<a href="http://redesigndavid.me/wp-content/uploads/2009/07/fd_female_3.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-323" title="fd_female_3" src="http://redesigndavid.me/wp-content/uploads/fd_female_3_thumb.jpg" alt="fd female 3 thumb Figure Drawing"  /></a><a href="http://redesigndavid.me/wp-content/uploads/2009/07/fd_female_2.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-322" title="fd_female_2" src="http://redesigndavid.me/wp-content/uploads/fd_female_2_thumb.jpg" alt="fd female 2 thumb Figure Drawing"  /></a>
<a href="http://redesigndavid.me/wp-content/uploads/2009/07/fd_female_1.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-321" title="fd_female_1" src="http://redesigndavid.me/wp-content/uploads/fd_female_1_thumb.jpg" alt="fd female 1 thumb Figure Drawing"  /></a>
These are 5 to 10 minutes gesturals. I once read a book about the art of the nude pencil. If there is one practice that we, artists, do today that can be traced all the way back to the renaissance, it&#8217;s figure drawing. This thing will never die. So long as there is either money in this trade or passionates who&#8217;d continue without, there will be warriors who&#8217;d wanna sharpen their swords; and figure drawing is the equivalent of running laps for exercise.
]]></description>
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		</item>
		<item>
		<title>Slip of Tongue</title>
		<link>http://redesigndavid.me/263/2009/07/27/slip-of-tongue/</link>
		<comments>http://redesigndavid.me/263/2009/07/27/slip-of-tongue/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 15:41:45 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[animatic]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[animation project]]></category>
		<category><![CDATA[chameleon]]></category>
		<category><![CDATA[height]]></category>
		<category><![CDATA[jhy]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Marvin]]></category>
		<category><![CDATA[mov quicktime]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[musical score]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[quicktime]]></category>
		<category><![CDATA[slip of tongue]]></category>
		<category><![CDATA[SlipOfTongue]]></category>
		<category><![CDATA[student animation]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[type]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[width]]></category>
		<category><![CDATA[Yang]]></category>
		<category><![CDATA[year]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://johndavidmarte.com/?p=263</guid>
		<description><![CDATA[It&#8217;s been a year. This here is the student animation project we did along with Ang Jhy Yang and Marvin Moreno. It took us three months less. I liked it less after the music was added.  :wacky: No offense, though. I think it was our fault. We did not give enough direction when we sent it for music to be added. We needed time to recuperate after the production. We were spent. By the time we were back work on the music was underway. We only hoped for the best. Next time, I&#8217;ll pay more attention to the music.
Oh and just so you know, when I first saw the short with music, I thought there was too much caffeine in the music. We originally wanted (and failed to communicate) to make it sound like music from &#8220;Catch Me if you Can&#8221; or the musical score  when you are underground in Super Mario. It&#8217;s more quiet. Quiet because you don&#8217;t want to be heard. When you try making your move, you are scared. So you have strong fast notes. The minute he is hiding again, there&#8217;s silence. This continues again and again until the chameleon sees the huge diamond, where in choir &#8220;hallelujah&#8221; music plays.
And so on and so forth. LOL. Here&#8217;s a <a href="http://www.youtube.com/watch?v=-rEcZUDds-k">Youtube link</a>, a playblast and the original animatic.
<a href="http://redesigndavid.me/wp-content/uploads/2009/07/Slip-of-tongue-final-poster1.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignleft size-thumbnail wp-image-261" style="display: none;" title="Slip of tongue-final-poster" src="http://redesigndavid.me/wp-content/uploads/2009/07/Slip-of-tongue-final-poster1-200x150.jpg" alt="Slip of tongue-final-poster" /></a>
]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Don Quixote</title>
		<link>http://redesigndavid.me/255/2009/07/25/don-quixote/</link>
		<comments>http://redesigndavid.me/255/2009/07/25/don-quixote/#comments</comments>
		<pubDate>Sat, 25 Jul 2009 12:03:24 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[Traditional]]></category>
		<category><![CDATA[3dsense]]></category>
		<category><![CDATA[aritst]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Don Quixote]]></category>
		<category><![CDATA[dsense]]></category>
		<category><![CDATA[Dulcinea]]></category>
		<category><![CDATA[Moraes]]></category>
		<category><![CDATA[one of these days]]></category>
		<category><![CDATA[proof]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://johndavidmarte.com/?p=255</guid>
		<description><![CDATA[<a href="http://redesigndavid.me/wp-content/uploads/2009/07/dq_angle_11.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-317" title="dq_angle_1" src="http://redesigndavid.me/wp-content/uploads/dq_angle_1_thumb.jpg" alt="dq angle 1 thumb Don Quixote"  /></a> <a href="http://redesigndavid.me/wp-content/uploads/2009/07/dq_angle_61.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-316" title="dq_angle_6" src="http://redesigndavid.me/wp-content/uploads/dq_angle_6_thumb.jpg" alt="dq angle 6 thumb Don Quixote"  /></a> <a href="http://redesigndavid.me/wp-content/uploads/2009/07/dq_angle_21.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-315" title="dq_angle_2" src="http://redesigndavid.me/wp-content/uploads/dq_angle_2_thumb.jpg" alt="dq angle 2 thumb Don Quixote"  /></a> <a href="http://redesigndavid.me/wp-content/uploads/2009/07/dq_angle_51.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-314" title="dq_angle_5" src="http://redesigndavid.me/wp-content/uploads/dq_angle_5_thumb.jpg" alt="dq angle 5 thumb Don Quixote"  /></a> <a href="http://redesigndavid.me/wp-content/uploads/2009/07/dq_angle_31.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-313" title="dq_angle_3" src="http://redesigndavid.me/wp-content/uploads/dq_angle_3_thumb.jpg" alt="dq angle 3 thumb Don Quixote"  /></a> <a href="http://redesigndavid.me/wp-content/uploads/2009/07/dq_angle_41.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone  wp-image-312" title="dq_angle_4" src="http://redesigndavid.me/wp-content/uploads/dq_angle_4_thumb.jpg" alt="dq angle 4 thumb Don Quixote"  /></a>
I did this for Tinay when we were given sculpting projects in 3dsense as students. I saw it as an opportunity to make something for her. I looked for concepts around me and within me. I drew inspiration from the work of <a href="http://fabmoraes.cgsociety.org/gallery/">Fabricio Moraes (CG aritst)</a>. (I think he&#8217;s got awesome lighting in his artworks, my students should emulate.)
I am a bit of a Quixote, at times. I choose to believe in things, regardless of proof, particularly for inspiration. I thirst for it.
When I finished the sculpture, I told Tinay about it. The arm broke before I could bring it home to her. I&#8217;ll fix it one of these days. Then I would bring it home&#8211;to my Dulcinea de la Marikina.
My Quixote shows a couple things. The pose shows an old man, offering himself up to someone he loves. One might say he is offering himself for romance, but no one offers himself to romance while wielding a sword. I&#8217;d rather say that before romancing your love, you must be prepared to defend your love.
<a href="http://redesigndavid.me/wp-content/uploads/quixotte11_link.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="-full wp-image-254" title="Don Quixote 1" src="http://redesigndavid.me/wp-content/uploads/quixotte11_thumb.jpg" alt="Don Quixote 1" /></a>
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<a title="Don Quixote Closeup" href="http://redesigndavid.me/wp-content/uploads/quixotte21_link.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="-full wp-image-253" title="Don Quixote 2" src="http://redesigndavid.me/wp-content/uploads/quixotte21_thumb.jpg" alt="Don Quixote 2" /></a>
]]></description>
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		<item>
		<title>Drawings</title>
		<link>http://redesigndavid.me/35/2009/07/22/drawings/</link>
		<comments>http://redesigndavid.me/35/2009/07/22/drawings/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 03:01:51 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[Traditional]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[art history]]></category>
		<category><![CDATA[BIT]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[history book]]></category>
		<category><![CDATA[masters works]]></category>
		<category><![CDATA[multiple times]]></category>
		<category><![CDATA[way]]></category>

		<guid isPermaLink="false">http://31bdfa00-b3b8-4b40-b658-d243cfa8c13a</guid>
		<description><![CDATA[I decided to post pictures of some of my artworks here. Some of them are too big for the scanner, so I scanned multiple times and combined them. That means a bit of artifacts here and there, I hope you&#8217;d forgive. If you wonder why some of the latter drawings look familiar, like you see them from some art history book before, that because they are copies of mine of some masters&#8217; works. I was studying the way they handled their strokes.
<a href="http://redesigndavid.me/wp-content/uploads/ee_link.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="size-full wp-image-2432" title="backlit girl" src="http://redesigndavid.me/wp-content/uploads/ee_thumb.jpg" alt="ee thumb Drawings"  /></a><a href="http://redesigndavid.me/wp-content/uploads/b.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class=" size-full wp-image-2431" title="braveheart" src="http://redesigndavid.me/wp-content/uploads/b_thumb.jpg" alt="b thumb Drawings"  /></a><a href="http://redesigndavid.me/wp-content/uploads/a_link.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class=" size-full wp-image-2429" title="soldier" src="http://redesigndavid.me/wp-content/uploads/a_thumb.jpg" alt="a thumb Drawings"  /></a><a href="http://redesigndavid.me/wp-content/uploads/e.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class=" size-full wp-image-2430" title="mailbox movie" src="http://redesigndavid.me/wp-content/uploads/e_thumb.jpg" alt="e thumb Drawings"  /></a><a href="http://redesigndavid.me/wp-content/uploads/c_link.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class=" size-full wp-image-2433" title="blood diamond" src="http://redesigndavid.me/wp-content/uploads/c_thumb.jpg" alt="c thumb Drawings"  /></a><br />
<a href="http://redesigndavid.me/wp-content/uploads/2009/07/twelveth1.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone size-full wp-image-153" title="twelveth" src="http://redesigndavid.me/wp-content/uploads/twelveth1_thumb.jpg" alt="twelveth1 thumb Drawings"  /></a>
<a href="http://redesigndavid.me/wp-content/uploads/2009/07/fifth1.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone size-full wp-image-134" title="fifth" src="http://redesigndavid.me/wp-content/uploads/2009/07/fifth1.jpg" alt="fifth1 Drawings"  /></a>
<a href="http://redesigndavid.me/wp-content/uploads/2009/07/third1.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone size-full wp-image-152" title="third" src="http://redesigndavid.me/wp-content/uploads/third1_thumb.jpg" alt="third1 thumb Drawings"  /></a>
<a href="http://redesigndavid.me/wp-content/uploads/2009/07/tenth1.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone size-full wp-image-151" title="tenth" src="http://redesigndavid.me/wp-content/uploads/tenth1_thumb.jpg" alt="tenth1 thumb Drawings"  /></a>
<a href="http://redesigndavid.me/wp-content/uploads/2009/07/sixth1.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone size-full wp-image-146" title="sixth" src="http://redesigndavid.me/wp-content/uploads/2009/07/sixth1.jpg" alt="sixth1 Drawings"  /></a>
<a href="http://redesigndavid.me/wp-content/uploads/2009/07/seventh1.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone size-full wp-image-143" title="seventh" src="http://redesigndavid.me/wp-content/uploads/seventh1_thumb.jpg" alt="seventh1 thumb Drawings"  /></a>
<a href="http://redesigndavid.me/wp-content/uploads/2009/07/second1.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone size-full wp-image-142" title="second" src="http://redesigndavid.me/wp-content/uploads/second1_thumb.jpg" alt="second1 thumb Drawings"  /></a>
<a href="http://redesigndavid.me/wp-content/uploads/2009/07/ninth1.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone size-full wp-image-140" title="ninth" src="http://redesigndavid.me/wp-content/uploads/ninth1_thumb.jpg" alt="ninth1 thumb Drawings"  /></a>
<a href="http://redesigndavid.me/wp-content/uploads/2009/07/eighth1.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone size-full wp-image-132" title="eighth" src="http://redesigndavid.me/wp-content/uploads/2009/07/eighth1.jpg" alt="eighth1 Drawings"  /></a>
]]></description>
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		<title>Chick-a-rus</title>
		<link>http://redesigndavid.me/39/2007/08/27/chick-a-rus/</link>
		<comments>http://redesigndavid.me/39/2007/08/27/chick-a-rus/#comments</comments>
		<pubDate>Mon, 27 Aug 2007 10:13:44 +0000</pubDate>
		<dc:creator>redesigndavid</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[chick]]></category>
		<category><![CDATA[chickens]]></category>
		<category><![CDATA[chikarus]]></category>
		<category><![CDATA[click]]></category>
		<category><![CDATA[everyone]]></category>
		<category><![CDATA[feathers]]></category>
		<category><![CDATA[gravity]]></category>
		<category><![CDATA[high in the clouds]]></category>
		<category><![CDATA[Ikarus]]></category>
		<category><![CDATA[love]]></category>
		<category><![CDATA[mov]]></category>
		<category><![CDATA[pitch]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[qt]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[storyboard]]></category>
		<category><![CDATA[student]]></category>
		<category><![CDATA[thing]]></category>
		<category><![CDATA[Today]]></category>
		<category><![CDATA[triumph]]></category>
		<category><![CDATA[triumph of love]]></category>
		<category><![CDATA[true story]]></category>
		<category><![CDATA[true triumph]]></category>
		<category><![CDATA[voices in his head]]></category>

		<guid isPermaLink="false">http://5e27cb21-8e9d-4fa2-b37f-43414a63baa3</guid>
		<description><![CDATA[<a href="http://redesigndavid.me/wp-content/uploads/2009/07/new-border-icarus.png" class="highslide-image" onclick="return hs.expand(this);"><img src="http://redesigndavid.me/wp-content/uploads/2009/07/new-border-icarus.png" alt="new border icarus Chick a rus"  title="Chick a rus" /></a>
This here is a presentation I made <span style="text-decoration: line-through;">today</span> (as a student) that I decided to share with everyone. It&#8217;s a storyboard, pretty basic, about a story that is familiar and yet fantastic. It&#8217;s familiar because if you look deep within you, you will realize the story is actually about you too. It&#8217;s a true story you see about true triumph of love over limitations. It&#8217;s a story of going against the odds. It&#8217;s a story about a chick named Icarus who chooses to defy gravity. It&#8217;s a story about a chick who falls in love with flying even though, as we all know chickens don&#8217;t fly. Much less, chicks. But Ikarus wants to believe otherwise. He does everything to prove that even chickens can fly if they risked all their feathers for it.
I&#8217;m sure you know what I mean. Right now you are probably doubting it. Ikarus had some voices in his head too. They belonged to his relatives and friends. They all said that a chick is born to eat and to be eaten. Ikarus wanted more. He had his eyes set up high in the clouds. Good thing a beautiful swallow named Mercury flies down to teach him a thing or too and in the process inspiring him to stretch out his wings and fly. Hope you like it. Oh it&#8217;s just a story board okay?
<a href="http://redesigndavid.me/wp-content/uploads/2009/07/img014.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignleft size-full wp-image-86" title="Drawing 1" src="http://redesigndavid.me/wp-content/uploads/2009/07/img014.jpg" alt="Drawing 1" /></a><a href="http://redesigndavid.me/wp-content/uploads/2009/07/img031-filtered.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignleft size-full wp-image-88" title="thumbs 1" src="http://redesigndavid.me/wp-content/uploads/2009/07/img031-filtered.jpg" alt="thumbs 1" /></a><a href="http://redesigndavid.me/wp-content/uploads/2009/07/img033-filtered.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignleft size-full wp-image-94" title="thumbs 2" src="http://redesigndavid.me/wp-content/uploads/2009/07/img033-filtered.jpg" alt="thumbs 2" /></a>
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]]></description>
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